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Grenade/Seeker Armor Penetration Damage Value Average DV Armor Used to Resist Cost
Concussion 1d10 ÷ 2 5 Energy
[ Moderate ]
EMP
[ High ]
Frag –4 3d10 + 6 22 Kinetic
[ Moderate ]
Gas/Smoke
[ Low ]
High-Explosive 3d10 + 10 26 Energy
[ Moderate ]
HEAP –8 3d10 + 12 28 Kinetic
[ Moderate ]
Overload (AV x 2) 1d10 ÷ 2 5 Kinetic
[ Moderate ]
Plasmaburst –6 3d10 + 10 26 Energy
[ High ]
Splash
[ Low ]
+Payload
Thermobaric –10 3d10 + 5 21 Energy
[ High ]
Sticky
[ Trivial ]

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